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Speccy Wars

Moderator: nitrofurano

<<

slenkar

Posts: 282

Joined: Sun Feb 13, 2011 3:33 am

Location: Kentucky US, used to be Birmingham UK

Post Mon Nov 21, 2011 5:28 pm

Speccy Wars

Image

Its going to be a simple fun strategy game
dreading the AI code
<<

nitrofurano

Posts: 349

Joined: Thu Sep 29, 2011 12:44 pm

Location: Porto, Portugal

Post Tue Nov 22, 2011 7:29 pm

Re: Speccy Wars

looks promissing!
(and from the colours used, i thought were a game for coco2, not zx-spectrum! :) )
<<

slenkar

Posts: 282

Joined: Sun Feb 13, 2011 3:33 am

Location: Kentucky US, used to be Birmingham UK

Post Tue Nov 22, 2011 8:33 pm

Re: Speccy Wars

thanks, the U shaped things are factories and the other things are tanks,
<<

JBGV

Posts: 65

Joined: Wed Feb 16, 2011 6:12 am

Post Tue Nov 22, 2011 9:09 pm

Re: Speccy Wars

I really like strategy games !

We want to try it soon! :D :D
<<

slenkar

Posts: 282

Joined: Sun Feb 13, 2011 3:33 am

Location: Kentucky US, used to be Birmingham UK

Post Fri Nov 25, 2011 4:12 pm

Re: Speccy Wars

Image

you can select units, (but not much else :D )
<<

boriel

Site Admin

Posts: 1463

Joined: Wed Nov 01, 2006 6:18 pm

Location: Santa Cruz de Tenerife, Spain

Post Sat Nov 26, 2011 10:17 am

Re: Speccy Wars

Holy sh*t!!! :shock:
If this can be done in ZX Basic, definitely I need to start programming my own game! :roll:
<<

slenkar

Posts: 282

Joined: Sun Feb 13, 2011 3:33 am

Location: Kentucky US, used to be Birmingham UK

Post Sat Nov 26, 2011 5:31 pm

Re: Speccy Wars

lol that would be good
:mrgreen:

Its a very 'basic' game, im just using 'attributes' or 8x8 squares for everything (boriel PRINT AT command)

and then using the printat64 library for the text
<<

slenkar

Posts: 282

Joined: Sun Feb 13, 2011 3:33 am

Location: Kentucky US, used to be Birmingham UK

Post Tue Feb 14, 2012 5:38 pm

Re: Speccy Wars

You can fire bullets now,
Still havent done AI

http://www.mediafire.com/?inaniquivvkcbmw
<<

britlion

Posts: 766

Joined: Mon Apr 27, 2009 7:26 pm

Location: Slough, Berkshire, UK

Post Tue Feb 14, 2012 11:13 pm

Re: Speccy Wars

The fact that someone is digging into the library routines I've been sneaking into the wiki gives me such a warm happy glow. Yes! Worth it :)
<<

slenkar

Posts: 282

Joined: Sun Feb 13, 2011 3:33 am

Location: Kentucky US, used to be Birmingham UK

Post Wed Feb 15, 2012 2:38 am

Re: Speccy Wars

yep, they are useful :D
<<

LCD

Posts: 596

Joined: Fri Feb 13, 2009 3:11 pm

Location: Vienna, Austria

Post Wed Feb 15, 2012 8:21 pm

Re: Speccy Wars

I tried it. Not bad! looking forward for finished game... soon... ;)
I posted 2004 on WOS about a Strategy wargame I was writing: "Kaiju Taisen", it has been written in HiSoft Basic and the Tile engine was very good in hiding its slowness by building up the screen in a "random" order. Unfortunaly all soures are 100% lost, but I want to rewrite the game from scratch using ZXBC one day.
------------------------------------------------------------
http://lcd-one.da.ru redirector is dead
Visit my http://members.inode.at/838331/index.html home page!
<<

slenkar

Posts: 282

Joined: Sun Feb 13, 2011 3:33 am

Location: Kentucky US, used to be Birmingham UK

Post Thu Feb 16, 2012 1:53 am

Re: Speccy Wars

thanks probly get on it in a week
<<

slenkar

Posts: 282

Joined: Sun Feb 13, 2011 3:33 am

Location: Kentucky US, used to be Birmingham UK

Post Thu Apr 18, 2013 11:51 pm

Re: Speccy Wars

the enemies can shoot
and move with pathfinding,

the game was too boring with just an empty battlefield so...

Image

I only just added the walls so I have to test they dont break anything
<<

boriel

Site Admin

Posts: 1463

Joined: Wed Nov 01, 2006 6:18 pm

Location: Santa Cruz de Tenerife, Spain

Post Fri Apr 19, 2013 7:01 am

Re: Speccy Wars

slenkar wrote:the enemies can shoot
and move with pathfinding,

the game was too boring with just an empty battlefield so...

Image

I only just added the walls so I have to test they dont break anything

Oh, my Godness!!!!! :shock:
Will you add it to the Wiki? http://www.boriel.com/wiki/en/index.php ... d_Programs
(Use the same user/pass as in this forum). I could do it for you, if you like :roll:
<<

slenkar

Posts: 282

Joined: Sun Feb 13, 2011 3:33 am

Location: Kentucky US, used to be Birmingham UK

Post Fri Apr 19, 2013 1:26 pm

Re: Speccy Wars

is it ok to add it when its not finished?

EDIT- I added it but cant get the screenshot to show up
http://www.boriel.com/wiki/en/index.php ... SpeccyWars
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