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"Quest for Witchcraft"

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LCD

Posts: 596

Joined: Fri Feb 13, 2009 3:11 pm

Location: Vienna, Austria

Post Sat Dec 24, 2011 1:06 am

"Quest for Witchcraft"

My "Jewel Quest" based game called "Quest for Witchcraft" for the Spectrum is finished:
Image
At present time it is exclusively written for the "Scene+" disczine, but will be available later (late next year) also for free.
I just waiting for the Beeper Music from Mr Beep now.
More infos on my website, and I will send the finished version soon to Boriel too.
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britlion

Posts: 766

Joined: Mon Apr 27, 2009 7:26 pm

Location: Slough, Berkshire, UK

Post Sat Dec 24, 2011 11:36 am

Re: "Quest for Witchcraft"

Very pretty!

Well done!

And Happy Holiday season to everyone!
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LCD

Posts: 596

Joined: Fri Feb 13, 2009 3:11 pm

Location: Vienna, Austria

Post Sat Dec 24, 2011 5:16 pm

Re: "Quest for Witchcraft"

britlion wrote:Very pretty!

Well done!

And Happy Holiday season to everyone!

Thanks!
I wish you all nice holy night and a great 2012 (remember, Spectrum will turn 30 so this cries for over 200 new games next year).
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JBGV

Posts: 65

Joined: Wed Feb 16, 2011 6:12 am

Post Sun Dec 25, 2011 8:37 pm

Re: "Quest for Witchcraft"

Hope to play it soon !

MERRY CHRISTMAS and happy 2012 everyone !
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LCD

Posts: 596

Joined: Fri Feb 13, 2009 3:11 pm

Location: Vienna, Austria

Post Sun Dec 25, 2011 9:20 pm

Re: "Quest for Witchcraft"

JBGV wrote:Hope to play it soon !

MERRY CHRISTMAS and happy 2012 everyone !

It will be available at WOS for free at Xmas 2012.
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slenkar

Posts: 282

Joined: Sun Feb 13, 2011 3:33 am

Location: Kentucky US, used to be Birmingham UK

Post Mon Dec 26, 2011 4:48 pm

Re: "Quest for Witchcraft"

nice lookin game
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LCD

Posts: 596

Joined: Fri Feb 13, 2009 3:11 pm

Location: Vienna, Austria

Post Tue Dec 27, 2011 12:22 am

Re: "Quest for Witchcraft"

Thanks, it was hard to design the tile graphics because they can have black or blue background, so I could apply only Colours 2-7 for ink (none for paper).
Anyway, it has now a entry at WOS.
Talking about it: I noticed that my BorIDE Interruptmaker was not working as expected because if I use ORG in the source code, rhe code block size extends to 48000 bytes. I hope, I can find a solution for this problem.
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slenkar

Posts: 282

Joined: Sun Feb 13, 2011 3:33 am

Location: Kentucky US, used to be Birmingham UK

Post Wed Dec 28, 2011 3:07 pm

Re: "Quest for Witchcraft"

are you using the rainbow processor thingy? the tiles look about the same size
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LCD

Posts: 596

Joined: Fri Feb 13, 2009 3:11 pm

Location: Vienna, Austria

Post Wed Dec 28, 2011 9:37 pm

Re: "Quest for Witchcraft"

slenkar wrote:are you using the rainbow processor thingy? the tiles look about the same size

No, the tiles are 24x24 pixel, not 16x16. So the playing area is 24x24 characters, too much for ZXODUS Engine. I also started to code it in March 2009, long before ZXODUS was available.
I will use the engine in one of the future projects, but it reduces the computing speed.
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LCD

Posts: 596

Joined: Fri Feb 13, 2009 3:11 pm

Location: Vienna, Austria

Post Wed Feb 08, 2012 11:02 pm

Re: "Quest for Witchcraft"

2-Level demo of Quest for Witchcraft is out.
And yes, I corrected some bugs, improved the code, added AY sound and much much more.
QuestForWitchcraft_Demo.7z
(16.1 KiB) Downloaded 175 times

Full version will be available first on Scene+ Magazine, then in December 2012 on WOS.
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slenkar

Posts: 282

Joined: Sun Feb 13, 2011 3:33 am

Location: Kentucky US, used to be Birmingham UK

Post Thu Feb 09, 2012 12:45 am

Re: "Quest for Witchcraft"

pretty good game, nice music too
I managed to finish it :D
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LCD

Posts: 596

Joined: Fri Feb 13, 2009 3:11 pm

Location: Vienna, Austria

Post Thu Feb 09, 2012 10:21 am

Re: "Quest for Witchcraft"

slenkar wrote:pretty good game, nice music too
I managed to finish it :D

Thanks...
The first 3 levels (speaking about full version) are not very hard to finish, 4-5 are much harder, and levels 6 and 7 are absolutely crazy.
Noticed that the Interrupts routine that works with Sinclair BASIC Programs or HiSoft BASIC compiled programs was not working anymore with ZXBC Programs in this game (except only in main menu. As the game started, it crashed! This was because Sinclair BASIC did not need to preserve IX and IY Registers when interrupt occurs, except if I wanted to use interrupts while loading from MB02 disc interface.
Okay, next games...
In the next months I hope to finish "Youkai harvest" (Which is very advanced now) and some other old and new projects.
About "Youkai Harvest": this is a very nice Dungeon crawler where you create the dungeon.
With the new decompressor routine from Britlion I can also continue my old "Star Trek TOS" project and "Ports" game later.
I'm working on multiple games at once, so this made now possible to find and fix a bug in BorIDE where working on multiple sources can cause to overwrite one of the other projects files. This was a very nasty bug, but not reproducable every time. Now I can write the binary manager to release the next version, and then GFX editor.
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slenkar

Posts: 282

Joined: Sun Feb 13, 2011 3:33 am

Location: Kentucky US, used to be Birmingham UK

Post Thu Feb 09, 2012 7:07 pm

Re: "Quest for Witchcraft"

looking forward to all of the above
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LCD

Posts: 596

Joined: Fri Feb 13, 2009 3:11 pm

Location: Vienna, Austria

Post Sat Feb 11, 2012 12:37 am

Re: "Quest for Witchcraft"

slenkar wrote:looking forward to all of the above

I also have some projects that I did not mention. They will be surprises!
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slenkar

Posts: 282

Joined: Sun Feb 13, 2011 3:33 am

Location: Kentucky US, used to be Birmingham UK

Post Sun Feb 12, 2012 6:15 pm

Re: "Quest for Witchcraft"

Image
I like these graphics, :D

Image
yes spocks face should be green as he has green blood!
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