byte loops (*solved*)
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Re: byte loops
Confirmed!Also if the loop is from -1 to 91, it exits at 70!!! This is abnormal.
Forget what I said, I forgot that in ZXBC print does not scroll but starts from top of scereen again, ovberwriting old text, I just saw "70" as lowest number
Forget what I said, I forgot that in ZXBC print does not scroll but starts from top of scereen again, ovberwriting old text, I just saw "70" as lowest number
Last edited by LCD on Thu Apr 19, 2012 2:44 pm, edited 1 time in total.
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Re: byte loops
Hmm. This is a Serious bug, considering we (yes, you and me
) extensively tested this during the type-migration from 1.2.6 to 1.2.8.
Will check this tonight!
Meanwhile: Can you check it with Integer and Long types?
I guess this is a wrong (unsigned) conversion for byte types.
Will check this tonight!
Meanwhile: Can you check it with Integer and Long types?
Re: byte loops
boriel wrote:Meanwhile: Can you check it with Integer and Long types?I guess this is a wrong (unsigned) conversion for byte types.
I think I tested integer, and that worked, last night. I'll try to find time to squeeze some tests in, but busy at the moment
Re: byte loops
My experiments:
Works well, but if startts wits -37:
It does not work anymore, so 37 is a magic number.
did not work too.
Works well
does not work
Works
Works
DOES NOT WORK!!!
OMG, how it can be?
Works well, but if startts wits -37:
It does not work anymore, so 37 is a magic number.
did not work too.
Works well
does not work
Works
Works
DOES NOT WORK!!!
OMG, how it can be?
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Re: byte loops
Interesting.
Looks to me as though it's an issue if the gap from start -> end is greater than the range of the variable that's holding them....
ie bigger than 128 for a byte
or 32767 for an integer.
Looks to me as though it's an issue if the gap from start -> end is greater than the range of the variable that's holding them....
ie bigger than 128 for a byte
or 32767 for an integer.
Re: byte loops
Sounds logical, but it means a complete rewrite of the FOR NEXT Routine for signed types. I wonder if a loop 20 TO 140 would work with BYTE type... I'm not at home to test it...
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Re: byte loops
britlion wrote:Interesting.
Looks to me as though it's an issue if the gap from start -> end is greater than the range of the variable that's holding them....
ie bigger than 128 for a byte
or 32767 for an integer.
It's exactly that (after debugging yesterday night). Basically, when end - start overflows.
This is not a bug in for, but (again
Re: byte loops
Okay: This is a *dangerous* bug. It happened will operators <, <=, >, >= for signed (Byte, Integer and probably Long) types.
Currently, only Long has not been tested (and fixed). So please, please, download and check it now, the new version 1.2.9s841 and tell me.
Currently, only Long has not been tested (and fixed). So please, please, download and check it now, the new version 1.2.9s841 and tell me.
Re: byte loops
boriel wrote:Okay: This is a *dangerous* bug. It happened will operators <, <=, >, >= for signed (Byte, Integer and probably Long) types.
Currently, only Long has not been tested (and fixed). So please, please, download and check it now, the new version 1.2.9s841 and tell me.
Okay, BYTE and INTEGER types works now, LONG does not work.
did not work too.
It is not "dangerous", I'm still alive (
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Re: byte loops
Well, I meant not only serious, but highly probable to happen (specially for byte types). Also Fixed types where affected (they are compared as Long's). It also might affect correctly written programs (specially games) compiled in the past!
So the "danger" resides in some ZX Basic contests I've seen in some webs.
I think it's already fixed. Please, try 1.2.9s852 and tell me?
I think it's already fixed. Please, try 1.2.9s852 and tell me?
Re: byte loops
Yes - this update fixed this. This program depends upon loops from -x+median to x+median.
The question now is how to get it faster. The slowest part is generating a random number for each pixel - but each time I've tried a rough and ready faster rnd, it makes it look awful
The question now is how to get it faster. The slowest part is generating a random number for each pixel - but each time I've tried a rough and ready faster rnd, it makes it look awful
Re: byte loops
Whoa! ZX Spectrum Rendering!
It will always run slow
.
Are you using Floats or Fixeds? Also, the RND is already optimized and produces a better random pattern than the ZX Spectrum one. You should perhaps try a random Stream generator? (I've used in cryptography: http://en.wikipedia.org/wiki/Stream_cipher random bit generator?)
Are you using Floats or Fixeds? Also, the RND is already optimized and produces a better random pattern than the ZX Spectrum one. You should perhaps try a random Stream generator? (I've used in cryptography: http://en.wikipedia.org/wiki/Stream_cipher random bit generator?)
Re: byte loops (*solved*)
And in fact, if I try the xor-shift generator ( post2853.html?hilit=random#p2853 ) it finishes in 19 seconds, instead of 48...
Re: byte loops (*solved*)
Yes, I overlooked the stream rnd generator. Hmmm. Too many things to include in the library!
Can you plot RND * 256, RND * 192 for about... let's say 10.000 iterations, and compare the ZX Basic RND and yours?
ZX Basic is really good, but not as fast as this one, since it uses ULong (32 bit x 32 bit = 64 bit) multiplication!
Can you plot RND * 256, RND * 192 for about... let's say 10.000 iterations, and compare the ZX Basic RND and yours?
ZX Basic is really good, but not as fast as this one, since it uses ULong (32 bit x 32 bit = 64 bit) multiplication!
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